Uncertain future of FIREPOWER
For now, I can say FIREPOWER is completely on hold, almost canceled... Almost ;)
The team has not spoke in a long time, I'm only speaking regularly to Martín, the programmer, producer and sound designer of the game (and also the placeholder-not-so-placeholder-anymore 3d modeller, props to him for the stupidly cute Beetledrone).
Next steps? I don't know. I want to port the game myself to Unreal Engine 5, because when I take on it it will be released.
I will port it to UE5, to be honest. This project was my final project at the university, and I'm proud of it.
Hell, I love it. I miss it, but I needed to let it go.
I uploaded some images to this post. I'll comment about them in the order that I see them appear on the upload box:
- Drone customization mockup
- First art pass for Crystal Pyramid arena
- Testing CryPy, with two placeholder robots that could have been part of the game but we didn't have time. The Gonarch (ripped 3d model from Half-Life) and a free Spider Robot from the Asset Store.
- The original, horrible looking, end of game screen. (Sorry Martín!)
- The original screenshot for the FIREPOWER logo
- That's my game designer's mockup for the destruction of the statues in Crystal Pyramid.
Thank you for reading me. I hope I can make FIREPOWER UE5 port someday, maybe it will be called FIREPOWER 2? Who knows!
I assume I will do it alone, but still mention the original members of the team.
If I ever put it on Steam, I'll split the revenue to the percentage each member deserves.
Files
Get FIREPOWER
FIREPOWER
Pick a drone, pick three weapons and destroy your opponents on this couch deathmatch multiplayer arena.
Status | On hold |
Authors | Iván Piccione, Blackscrip, Gastón Zabala |
Genre | Shooter |
Tags | 3D, Character Customization, Co-op, couch, deathmatch, drones, Split Screen, Third-Person Shooter, Unity |
Languages | English |
More posts
- Future of FIREPOWERJan 15, 2021
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