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Devlog

  • Still alive
    June 05, 2022 by Iván Piccione#boomer, #boomer shooter, #retro fps, #gore, #doom, #quake, #unreal
    Just wanted to give you, dear reader, a quick update. The project is still going, not as smooth or fast as I woud like but there's been a lot of changes in my life. Firstly, I had to take a break, I g... Continue reading
  • Bit of a teaser
    January 17, 2022 by Iván Piccione#retro fps, #fps, #unreal
    The port to UE4 (4.27.2) is on the right track. It doesn't have the level art yet (I don't think it will in a long time) but the mechanics are more polished, and the feedback when hitting enemies is a... Continue reading
  • The earliest prototype
    June 16, 2021 by Iván Piccione
    This is the earliest prototype build for the Unity version of this game, which was scrapped. I'm porting all the assets (which are placeholders ripped from GoldSrc models) to the Unreal Engine 4 and w... Continue reading
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